Showing posts with label LAI Fall 13. Show all posts
Showing posts with label LAI Fall 13. Show all posts

Saturday, October 12, 2013

Use Serious Game Outside of the classroom


For the game that I want students to play outside the classroom for autonomous learning, I choose the Trace Effects.    
This game is designed to learn American English and culture. This game will ‘complement students’ classroom English language instruction through interactive 3D multimedia learning adventures’. The game ‘exposes users to American society and explores themes related to entrepreneurship, community activism, empowering women, science and innovation, environmental conservation, and conflict resolution’. ALL in all, this game provides some real American life. Students can not only learn language but culture of that language.
I played Chapter one of this game 3 times and get familiar with how to play it and then the whole game. I find this game great for learning outside of the classroom because it is divided into different chapters. During the game, students can learn vocabulary and some communication strategies. In order to get score, students need to communicate with people, for example, students and library staff. Students can talk with different people and hear Native American English with some body language when they are asked to do various actions. In this way, Students can experience real campus life. During the conversation, students need to be polite which means students have to follow basic communication rules. When students complete some of the conversation completely, they can get a score. Students can be motivated in this way so that they will engage more in the following game. One great practice is that after some actions, students will be asked to have a small quiz. Students can take notes and review the dialog whenever they want.
My language learning objectives would be SWBAT infer the meaning of some words in context; apply American daily communication skills in their own life and describe the problems and ask for help from others with target language.
I can use this game in my teaching because after asking students to play the game at home, I can design some role plays using scenes in the game to see if students can perform successfully using target vocabulary and expressions. This is one way of assessing. Also, I can make students into groups and assign each group different topics in the game to do a presentation. Last but not least, I can ask students to write an essay explaining the problems Trace encountered and how he solved them. 

How to Use Casual Game in Classroom


Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging.
One rational for using games for language learning is that games can provide interactive experiences which engage and motive students. Students will have a positive attitude toward their language learning tasks.  Game is one great way to keep students engaged in language learning process. For example, by using walkthroughs, students can concentrate on teacher’s instructions which engage students into reading or listening. Students will find those walkthroughs very helpful for completing the game, so they will pay more attention to teacher’s direction. In addition, games are filled with language features such as new vocabulary, new sentence structure which provide useful language learning resources. So students can learn in a relaxed atmosphere.
I choose a game called Phantasy QuestPersonally I played the game first 3 times without the walkthrough but I got stuck.  After 3 tries with the help of the walkthrough, I completed the game. Even with the help of walkthrough, it is very difficult at some steps; for example, using the lantern to find the plant. I tried several times before I found it in the black hole. Another hard part is going out from the cave. I had to try different ways to get to right exit so that I can move on to continuing steps. The step14 should have been ‘go back once and go top right, go to middle door, go to middle door, and go left’.
My language learning objective would be SWBAT
Recognize and understand some new vocabulary; develop listening skills by focusing on details; understand my oral walkthrough and complete the task and use the vocabulary in their daily life.
The role of the teacher would be the resource and tutor. The teacher acts as a controller at the very beginning to explain the game and to teach some new vocabulary. Then the teacher acts as a resource because the teacher provides the walkthrough to students. During the game, the teacher acts as a facilitator. When students have some problems or when they get stuck, the teacher will be supportive.
I think the students would be actively involved because there is a clear goal of this game. Once students begin to play the game, they will be motivated because they eager to finish the game successfully. Also this engagement enforces the language learning objectives.
I would use a walkthrough for the game because I found it hard to complete separately when I play the game individually before the class. Students will be frustrated if they could not find the way out. I would use the walkthrough as a listening test. Students need to listen to and understand my instruction before moving on. I would use images from the game to introduce some vocabulary before playing the game. For example, lantern, skull, plant, rope, fishing pole, skeleton, key and the theory of how to use the stick to move the rock. I would write those words on the blackboard.
I can assess whether my learning objectives had been met by using the walkthrough. If students can escape from the desert successfully following my instruction, it means they can understand the listening part. To put the game into small part will work better because I can see if students can complete each step after each walkthrough. That is, we play the game step by step and I assess one by one. Also, I can have a vocabulary test after the game to evaluate students’ mastery of those words. 

Sunday, September 29, 2013

A learner is like a hunter


A learner is like a hunter. A hunter needs to hunt in the wild and concentrate on what he is doing. To hunt successfully, a hunter has to cooperate with other hunters. A language learner, similarly, has to learn by themselves and interact with others.
Our learning process is a socially interacted network. As Siemens posits in his article A learning Theory for the Digital Age, ‘Personal knowledge is comprised of a network, which feeds into organizations and institutions, which in turn feed back into the network, and then continue to provide learning to individual’. We cannot separate the learners from the organizations and institutions.
The hunter will have to update their hunting method as times goes on.  In the video The Network is the Learning, he says that ‘If I am not continuing learning, I am becoming obsolete in my particular field’, which also emphasizes that we have to keep learning because knowledge is always changing. 

In order to cooperate with other hunters, the hunter has to use some advanced communication tools. In learning process, one important way of learning is the impact of social software. Siemens elaborates an example of ‘online photo sharing’ in the video The Impact of Social Media on Learning. You can go and comment on someone else’s images and make connection with others that have the same tags, the same interest with you. This makes the process that sharing those resources into a dialogue, a conversation. Siemens says that ‘Most of us enjoy conversation, we are social beings’. He explains that our knowledge grows by doing this because ‘words really give life to thought’.

Sunday, September 22, 2013

Diigo and Scoop.it

                           

                vs.

Diigo and Scoop.it  are both helpful tools for keeping websites that can be accessed from anywhere. I will lose my collected useful websites if I change a computer before. Now with these tools, I can assess my websites anywhere at any time.
I can follow others and others can follow me in both of the two tools. We can share useful information with people all around the world. By searching for the multiple tags in Diigo and Scoop.it, I can assess thousands of websites I am interested in. Diigo and Scoop.it provide organized and rich resources in our field.
However, they have some differences. For example, I can highlight text in saved articles in Diigo. It is useful if I want to take some notes and to share with others. This is one feature that Scoop.it does not have. However, scoop.it allows us to comment on others’ scoops so that people can share opinions on one topic. I can copy and paste from original article to appear in comments about site.  Also, scoop.it offers suggestions for related articles. I found this most useful because it saved me a lot of time finding information related to my aimed topics.
By comparing the two tools, if I would continue to use one of them, I would like to use scoop.it because I like its suggestions for related articles. This is a great way to expand the information I want.

Saturday, September 7, 2013

Reactions to Videos about Future Education



What is the power of social media? People share their experiences through social networks. We chat with friends online. We cannot access facebook and youtube in China but Renren and Youku are created to replace them. A new product needs social media to let people know it.
I am shocked by one scene that says ‘If Wikipedia were made into a book, it would be 2.25 million pages long’.  It is impossible to make Wikipedia into a book but it can exist in our learning in another more convenient style. We can search almost everything from Wikipedia. People prefer to read online than take a heavy book now. We can see people in the public with an ipad in their hands. Even some kids are crazy about computer games. I remembered that a school in China also uses ipad instead of blackboard.


The Networked Students

How do 21th century students learn? They may not have a textbook. I believe that this is true in the future. For example, we do not have a textbook for this online course. A textbook is written by one or maybe two or three writers, so we can only access opinions by the writers. That is not enough. Students can search for more information that they need online. How?
Students can search the internet for specific topic and save useful ones in their computer. At last students create their own knowledgebase on that topic. Students will post their opinions on their blog. Anyone in the world again can access that blog and comment. If I do this, it means I learn from others and others learn from me. I know some of my undergraduate classmates learn online courses from professors all around the world. We may not have the opportunity to go to Stanford. But we can listen to some Stanford courses. We may choose a major and show interest in other field. With those online open courses, we can master a second major.